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Leinad's Epic Rebalance Mod v1.03 download_trans.gif Download

Description:

Installation:

(1) Make sure that you have 7 deadly Sins (v1.3d) installed and in your mod directory

(2) unpack my mod files

(3) copy those files to the 7 deadly Sins folder and overwrite existing ones.

 

Changes for v1.03:

- Damage and armor types have been redone from scratch, new ones can be seen here:

http://sinsofasolarempire.homepage.t-online.de/Stats.pdf

  "Strong vs" descriptions are now updated for the new stats

- Vasari Overseer, TEC command cruiser and Advent Subjugator are now destroyers.
  They are a new combat unit between light frigates and heavy cruisers.
  Their AM has been decreased from 350 to 150 and their AM regeneration from 1.0/sec to 0.4/sec.
 

Changes for v1.02:

- Fixed command points for advent hangars.

- Fixed pirate turret costs


Changes for v1.01:

- Fixed the pirates (they were still using the new pirate ships from 7DS, its now back to vanilla pirates)


Changes for v1.0:


- Focus fire for all ships deactivated (except for strikecraft and turrets)

- All shield and hull points of frigates / cruiser reduced to 60%

- Doubled all base ranges and weapon ranges

- strikcraft range by 50% increased

- Number of strikecraft for carriers doubled

- Sieges do 50% more planetary damage.

- Capital cost increased to 4000 / 500 / 350

- Capital and Titan build time doubled

- Illuminator damage reduced by 10%

- More Fleet Points (10k) and Caps (max Caps are now 32)

- Maximum Upkeep reduced to 44%

- Stronger Pirate raids.

- Turret costs increased to 250%

- Turret Hull points increased to 150%

- Turret range increased to 230%

- Turret damage increased by 20%

- Hangar cost increased to 300%

- Hangar strikeccraft number increased to 8 (TEC and Vasari), to 12 (Advent),

- Hangar hull points increase to 150%


Allegiance change:

allegiance 1.00 (1.0)
allegiance 0.95 (9.0)
allegiance 0.90 (0.8)
allegiance 0.85 (0.7)
allegiance 0.80 (0.55)
allegiance 0.75 (0.4)
allegiance 0.70 (0.25)
allegiance 0.65 (0.25)
allegiance 0.60 (0.25)
allegiance 0.55 (0.25)
allegiance 0.5 (0.25)


- integrated Kreyson's BattleWagons Mod (1.2) to give you "real" Capitals (Mod can be found here: http://forums.sinsofasolarempire.com/307994/page/2 )

Changes done by Kreyson's Mod:

- I realized the capital ship weapon damage gained per level was compounded every level instead of a flat percentage per level(The L7-10 battleships were overpowered). Reduced the damage from X3/level to x2.5/level .

- Slight increase to capital ship XP requirements from L5-L10.

BattleWagons Change Log, v1.1 (1.04 compatible)

CAPITAL SHIPS CHANGES

- Ship upgrade time - 20 seconds instead of 60 seconds

- Buying Capital ship levels increased cost by 50%.

- Capital ship XP leveling requirements increased by 50%.

- Base hull and shield points/regeneration, anitmatter, shield mitigation and armor is UNCHANGED.

- Tripled the Hull and Shield points gained per level.

- Doubled the Hull and Shield regeneration rate gained per level.

- Capital ship abilities are unchanged (increased the antimatter so they will be used more often)

- Tripled the Antimatter gained per level.

- Tripled the Antimatter regeneration rate increase per level.

- Doubled the weapon cool down bonus per level.. generally 2% (old) to 4% (new), (Base number varies upon ship type).

- Doubled the rate capital ships get new squadrons

- Carries will now carrie 2.5 times the squadrons to compensate for the lack of damaging weapon bonuses and Antimatter abilites compared to other ships.
(L10 carriers will have 17 squadrons!!).

- Tripled the damage bonus per level.... generally from 5% (old) to 15% (new) (Base number varies upon ship type).
Equivalent- New version L10 will do approximately 66% more base damage versus vanilla L10.
Combined with the other beefed up stats, you should see a big performance boost across the board at mid to high level.




Damage changes:

Anti Light vs Medium increased from 25% to 70%

Anti Light vs Heavy decreased from 25% to 10%

Anti Light vs Very Heavy decreased from 25% to 10%

Anti Light vs Capital decreased from 25% to 10%

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Anti Medium vs Capital increased from 75% to 85 %

Anti Medium vs Very Heavy increased from 75% to 125 %

Anti Medium vs Medium decreased from 150% to 85%

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Anti Heavy vs Light increased from 75% to 120%

Anti Heavy vs Very Heavy decreased from 50% to 20%

Anti Heavy vs Capital decreased from 50% to 20%

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Anti Very Heavy vs Heavy increased from 50% to 70%

Anti Very Heavy vs Very Heavy increased from 100% to 110%

Anti Very Heavy vs Capital increased from 75% to 85%

Anti Very Heavy vs Very Light decreased from 50% to 30%

Anti Very Heavy vs Light decreased from 50% to 35%

Anti Very Heavy vs Medium decreased from 50% to 40%

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Composite vs Medium increased from 100% to 150%

Composite vs Heavy increased from 125% to 135%

Composite vs Capital increased from 75% to 90%

Composite vs Light decreased from 150% to 80%

Composite vs Very Heavy decreased from 125% to 100%

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Capital vs Light decreased from 75% to 60%

Capital vs Medium decreased from 100% to 85%

Capital vs Heavy increased from 100% to 115%

Capital vs Very Heavy increased from 100% too 115%

=> All capital ability damages changed accordingly



Thanks to DANMAN and his team and to Kreyson for their great work

Submitted On:
08 Jun 2008
Submitted By:
Leinad (Leinad)
File Date:
03 Jun 2008
File Author:
Leinad
File Version:
v1.03
File Size:
791 kb
File Type:
zip
Downloads:
484

 

 

 

 


   
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